Tuesday, April 22, 2014

Grepolis Terminology / Acronyms

Below are a list of terminology/acronyms that will come in handy when reading my guide and in interacting with experienced players.

Land Units
Swordsmen - sw
Archers - arch
Hoplites - hops
Chariots - char
Slingers - sling
Horsemen - hm
Catapults - cats

Naval Units
Lightships - LS
Biremes - BR
Triremes - TR
Fireships - FS
(Slow) Transports - ST
Fast Transports - FT
Colony Ship - CS

Terminology
DLU - Defensive Land Units

OLU - Offensive Land Units

Nuke - a large body of one type of unit from one city. For example, 1600 slingers from City A. Many inexperienced players consider 500 slingers a nuke. This is hardly the case. So when I refer to a nuke, I'm talking as big as you can get it.

Harbor Check - minimal amount of population sent over land to attack a city on the same island. This will generate a report showing you the current wall level and what is in the harbor (and how many transports are there as well). This can give you a good idea of what your up against and help you plan wisely.

Dodging - the act of moving troops or boats out of the way of an incoming attack to either give a false impression of what is in the city, or just to keep them safe.

Fake - a small attack or support meant to confuse or fluster the target. Mainly used when trying to land a CS in an active players city to confuse the city own which is the real target, or when the CS is really landing (i.e. putting a few little 8 LS attacks after the real CS landing time)

Turtle - a player who is primarily all defense. Generally doesn't build transports, fills each cities population with DLU's, and builds their wall up to lvl 25 + Tower. Turns each city into a strong fortress that takes some muscle to take. Rarely will you find a turtle that is very experienced and good at sniping. If you find one of these, avoid them if possible. As if you are all defense, you can't strike back.

Inactive - someone who isn't logging in regularly and thus letting the team down if they are in a key position or location as it opens the door for the enemy if they take advantage of it. In my leading, I was especially hard on inactives and didn't tolerate poor excuses and had to part with some members because they weren't holding up their end of the "deal".

Sniping - an attempt to "pick off" a incoming CS by either dropping in BR's or DLU's right before its landing time, or by hitting your own city with LS right after the CS lands. Timing is everything. Sniping with OLU's is possible as well, but remember, you'll be hitting your own wall which benefits the enemy now.

Spy Bombing - large amounts of 1,000 silver increments (minimum amount you can send) launched at one city to drain the cave. Can be used as an irritant. 

WW - short for World Wonder Age which is the way an alliance is declared "winner" of a world.

TT - Travel Time

ETA - Estimated Time of Arrival

Mac Attack - my personal secret weapon. 

Mac's Morale Motivator Maneuver - not too complicated, but very effective when used properly. Not only will it affect one player, but it could potentially hurt an entire alliance.

G.R.O.M. Maneuver - to detailed to explain the whole thing, so I'll just include the link for it. Click here (its in the lower half of the page)






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