Wednesday, April 1, 2015

WW - Strategies

Following my post with the general information about WW Age (click here), some might find some of the strategies that we worked out useful.

Note: No one strategy is perfect, each will work the best in their own way if you are organized, communicate well, and work as a team.

- Defensive Strategy
As we did in Delos, we worked hard to pick islands that were as far away from the enemy as possible to make them the safest possible. While the travel time to them were an inconvenience, you'll see in my other WW post, that it still paid off. Due to the nature of the enemy in our case, we were worried about someone being caught inactive for a day and us losing a city before we even knew what was going on. To prevent that from happening, after much deliberation, we all agreed to stack each city with defense. This proved to be the best option as we ended up having the enemy colonize nearby and try to sneak a CS in. (it failed miserably because of our stacked defense). We also made it mandatory that the god of each WW city was Athena. Many of us large players had pegasus nukes (click here to find out why) that we could send on a moments notice. On several occasions we had a "fire drill" and rushed the the scene only to find that we were in no danger, but it was good practice anyways.

By the time WW Age rolled around, we had each city with a fully upgraded wall and each harbor had a minimum of 1000 BR's. Land unit numbers differed based on who the owner of each city was and what they could send. This, combined with the WW island locations proved to be amply sufficient to hold them against an fairly un-organized enemy.


- Offensive Strategy
I've never done this personally, but have seen it done with huge effect. While always wanting to try it, because of the way our alliance worked and other factors, I've never been able to experiment with it. The idea is opposite of what most people think. Don't build a wall. Build slingers. As weird at that sounds, its true. Build nothing but slingers. They are cheap, fairly fast over land, and powerful in a nuke. It only works how ever if every city on a WW island is set up like this. It does take a high level of activity to pull off though, or just an attack alarm so that you can dodge. Having no wall doesn't effect using BR's though. So you can always defend against a CS that way, and if that doesn't work, you have 18-20 cities with a +2500 slinger nuke in them. If done right, nothing should be able to stand against that.


- Breaking Up a WW Island
There is just something satisfying in taking something away from someone in fair fight. And taking an enemy WW city is one of the most nerve racking part of this game. Having taken +5 enemy WW cities in my time, it comes down to a few simple things.
#1. Take, or colonize cities that are close to one of their WW islands. If possible, and they don't think better of it, try and pick a spot that is close to 2 or more of their WW islands. Once you are able to send a CS out of it, the potential targets are a lot more for you, and a they have a whole lot more priority cities to defend (also draws off valuable defense that they could use, or be using against your alliance else where)
#2. Work as a team. While one city near their WW islands is okay, the more your alliance has, the better. In Delos we colonized something like 10-25 near 4 of their WW islands that were close together. Needless to say, we saw a lot of action and kept them very busy for a while. Eventually, they got tired of taking the cities we kept colonizing and we eventually were able form a hub of cities that was able to land several CS's on their WW islands. (2 of mine ended up sticking)
#3. Look at stats and look for targets that have large inactive periods. To test if the stats are right, check some of their other cities no where near the WW islands.
#4. Finding a traitor/malcontent. Nothing is easier than just walking into a WW city that someone just hands to you. While not the greatest way of doing it, it still gets the job done.

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